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Game designer & producer · currently @ Ark Entertainment Studio

Marwan Alqurashi

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03 // Some things I've built

Projects in orbit

Initializing Launch Sequence

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Marwan AlqurashiGame Designer & Business Developer

Game designer & producer · currently @ Ark Entertainment Studio

I'm a creative, hands-on business developer and game designer who bridges strategy and craft — from balancing combat systems and designing levels to running the business side of a studio: production, budgets, and team leadership. Over 2+ years in game development, plus a background in business development and negotiation.

About

I work across both sides of game development: the creative craft of design and the operational discipline of running a studio. I balance gameplay systems, design levels, and lead teams — while also managing production schedules, budgets, and business strategy.

At Ark Entertainment Studio, I wear three hats — CEO, Producer, and Lead Game Designer — overseeing the project's vision, documenting design in industry-standard practice, and building a versatile combat system from the ground up.

I focus on sustainable brands and enjoyable, well-balanced systems — designed for real players and real communities, not just clean documentation.

Based in Jeddah, Saudi Arabia.

Experience

CEO, Producer & Lead Game DesignerArk Entertainment Studio

Jun 2022 — Present · Saudi Arabia

Running the studio end to end — vision, production, and the design of a versatile combat system — while also owning fundraising and business direction.

  • As CEO: delegating and directing agendas, driving profitability, managing organizational structure and strategy, and communicating with the board
  • Led fundraising efforts to scale the company and bring on new team members
  • Oversaw budgetary and financial activities and implemented strategies to grow business and profits
  • As Producer: overseeing the project as it progresses, managing production schedule, budget, and development team
  • Worked closely with marketing, advertising, and PR to align production with go-to-market
  • As Lead Game Designer: documented the design process using industry-standard practices
  • Developed and led the vision for a versatile and innovative combat system
  • Designed level layouts and coached junior team members on performance and policy implementation
  • Balanced and rebalanced gameplay across multiple factors for interesting, enjoyable flow with optimum risk and reward

Game DesignerDevelopers Zone II, powered by GameBcn

Aug 2022 — Oct 2022 · Riyadh

Balanced gameplay systems and delivered on technical and design objectives in an accelerator-style program.

  • Balanced and rebalanced gameplay around different factors to produce interesting, enjoyable flow with optimum risk and reward
  • Accomplished project objectives across both technical and design workstreams

DesignerGameChangers, DigiPen Institute of Technology

Apr 2021 — Jun 2022 · Riyadh

Designed levels for Azooma, a stealth top-down action game set in a unique Saudi setting, built and maintained the game design document.

  • Built and maintained a dynamic and ever-evolving game design document
  • Designed multiple levels on Azooma, a stealth top-down action game set in a unique Saudi setting
  • First level showcased to the Saudi Arabia Ministry of Communications and Information, H.E. Eng. Abdullah Alswaha
  • Second level recognized as the most fun and engaging level by Raymond Yan, head of the GameChangers studio

Business Development ManagerVIX

Sep 2018 — Jan 2020 · Jeddah, Saudi Arabia

Generated new revenue, built customer loyalty systems, and stood up e-commerce for the company.

  • Generated leads and capitalized on valuable business opportunities to bring in new revenue and improve bottom-line profit
  • Leveraged CRM to maintain records of sales and prospecting activities
  • Secured new opportunities from existing customers to maximize and enhance growth at each account
  • Determined price schedules and discount rates
  • Resolved customer complaints and found the best compensation for the client
  • Built a system for customer satisfaction and loyalty programs
  • Launched e-commerce for the company

Projects

Ark Entertainment Combat System

2022 · Present · UnityA versatile, innovative combat system built from the ground up

As Lead Game Designer, developed and led the vision for a versatile and innovative combat system, documenting the design process with industry-standard practices while balancing risk and reward for enjoyable gameplay flow.

Built with: Unity, C#, Game Design, Level Design.

Azooma

2021 · 2022 · GameChangers, DigiPenA stealth top-down action game set in a unique Saudi setting

Designed multiple levels on Azooma. The first level was showcased to the Saudi Arabia Ministry of Communications and Information, H.E. Eng. Abdullah Alswaha; another level was recognized as the most fun and engaging in the studio.

Built with: Stealth, Level Design, Game Design Document.

Ark Entertainment Studio

2022 · Present · StudioBuilding a studio from vision to production

Founded and lead Ark Entertainment Studio as CEO — fundraising, organizational strategy, and budgetary oversight — while also serving as Producer, managing schedule, budget, and team across the full production pipeline.

Built with: Production, Business Strategy, Team Leadership.

VIX E-Commerce Launch

2018 · 2020 · Business DevelopmentStanding up e-commerce and loyalty systems from scratch

Generated new leads and revenue as Business Development Manager, built a customer satisfaction and loyalty program, and launched the company's first e-commerce channel.

Built with: Business Development, CRM, E-Commerce.

Skills

Education & Credentials

Contact

Email: Marwan.alqurashi@uoit.net

Location: Jeddah, Saudi Arabia